Wordlessness | I’m kind of surprised how much can this game tell the player without using a word.In Samorost 3, you can forget about these troubles as you can focus on puzzles instead of being frustrated when having to move. There’s nothing worse than going somewhere, changing your mind and having to wait for the character to get to his original position. His movements are fluid and, which is really great, fast. Controls | You move the li’l gnome by clicking where you want him to go.My favourite one (minor spoiler ahead)is when you make the deer carry you on its back. They’re mostly really cute and require a higher level of dedication, especially if you want to get all of them. Secrets and Achievements | There are all kinds of little secrets hidden across this game.If you’re into such things, there is also a Soundtrack DLC available, which also includes the art book. The music isn’t something you would dance to (obviously), but it’s a great background to the gameplay. Amanita Design’s games always have this aspect covered well and Samorost 3 doesn’t disappoint as well. Music | Another great thing is the music.However, this game doesn’t use any words at all, so you have to think a bit to understand what does the puzzle want from you, but this is really just a part of the fun, since you are served with a bunch of speech bubbles filled with pictograms that explain what you should be doing with the puzzle. In other games, they’re often too complicated, rely on bruteforcing item combinations, luck and other things, but Samorost 3 serves you nothing but puzzles that are fun to start solving and keep being fun for the whole solving time. Puzzles | This may sound weird, but puzzles in this game really make sense.Although there is a story, you aren’t being reminded too much of it during the gameplay and, honestly, I never felt like this aspect is missing. It’s even better when you see the whole thing in action, the animation, the little details … it’s just so pleasant to look at. Art | Seriously, just look at the landscape.
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